The Game Design Round Table

  • Autor: Vários
  • Narrador: Vários
  • Editora: Podcast
  • Duração: 341:55:53
  • Mais informações

Informações:

Sinopse

Focusing on both digital and tabletop gaming, The Game Design Round Table provides a forum for conversation about critical issues to game design.

Episódios

  • BtC - Matthew Dunstan on Making and Nurturing Connections with Publishers

    09/09/2025 Duração: 46min

    In this episode of Behind the Cardboard, host Ellie Dix sits down with prolific designer Matthew Dunstan, co-designer of Battle for Boulders, to talk about the art of building and maintaining relationships with publishers. They explore why nurturing these connections is so valuable, strategies for starting relationships without prior contacts, and how to strike the right balance between persistence and pressure. Ellie and Matthew also share their own positive experiences with publishers and discuss how these relationships play a role even in self-publishing. A practical and insightful conversation for anyone navigating the world of game design.

  • Season: RPG - Interlude: The Second Round Table

    02/09/2025 Duração: 44min

    In this RPG interlude, hosts Dirk Knemeyer and David Heron return to the table to revisit some of the big conversations from recent episodes. From the debate over whether RPGs are best enjoyed for combat or storytelling, to how “serious games” balance education and fun, they unpack listener feedback and expand on earlier ideas. The discussion also touches on the evolving structure of RPG categories and the dynamic relationship between designers and GMs. A reflective, thought-provoking round table that keeps the conversation going.

  • BtC with April Mitchell on Sizzle Reels

    26/08/2025 Duração: 42min

    In this episode of Behind the Cardboard, host Ellie Dix chats with game designer April Mitchell about the power of sizzle reels in pitching and promoting games. April breaks down what makes a great sizzle reel, from highlighting the right features to keeping things visually engaging. They discuss the do’s and don’ts of showcasing your game on video, along with practical tips for making your reel stand out. A perfect listen for designers looking to bring their games to life on screen.  

  • Season: RPG - GM as Designer with Justin Alexander

    19/08/2025 Duração: 01h02min

    In this episode of the RPG series, hosts Dirk Knemeyer and David Heron are joined by Justin Alexander , a renowned game designer and thought leader in tabletop RPGs. Known for his influential essays and innovative GM techniques, Justin shares insights into the role of the Game Master as designer. They dive into how GMs can connect narrative ideas to mechanics, the philosophies behind crafting memorable RPG experiences, and the challenges new GMs often face. Whether you’re building worlds or running them, this episode offers practical tools and deep design wisdom.

  • BtC with Fertessa Allyse on Sell Sheets

    12/08/2025 Duração: 50min

    In this episode of Behind the Cardboard, host Ellie Dix talks with game designer Fertessa Allyse, known for Wicked & Wise and Cascadia Junior. They dive into the world of sell sheets—why they matter, what to include, and how to craft one that grabs attention. Fertessa shares tips on outlining your game effectively, finding its unique hook, and blending your elevator pitch seamlessly into the design. Whether you’re prepping for a pitch meeting or just curious about the business side of game design, this episode is packed with practical advice.

  • Season RPG- Special Edition: Round Table

    05/08/2025 Duração: 56min

    David and Dirk go over David’s newest project, Willow Bank. Revolving around DnD, (for all of you DnD enthusiasts), they have a captivating conversation on the flaws of DnD and create a vein of discussion for these topics. 

  • Season: RPG - Listener Question

    30/07/2025 Duração: 01h02min

    Today, Dirk and David come together to answer some listener questions from the Discord. Most of these questions surround RPG’s, although the discussions branch out into deeper waters, as the two of them dissect some of the themes brought up by various listeners. 

  • BtC - Special Edition: Dominic Crapuchettes

    23/07/2025 Duração: 54min

    In this special edition of Behind the Cardboard, host Ellie Dix sits down with legendary game designer and publisher Dominic Crapuchettes, the creative mind behind Say Anything, Wits and Wagers, and Evolution. They explore how Dominic captures a game’s intended experience, the role of playtesting when publishing, and the creative tension between designing for fun vs. marketability. Plus, hear the surprising story behind organizing the first US game convention. Packed with insight, inspiration, and behind-the-scenes stories, this is a must-listen for game design enthusiasts.

  • Season: RPG - Serious Games Pt.2

    15/07/2025 Duração: 26min

    Host Kathryn Hymes (@katehymes, thornygames.com) is joined by renowned designers Jason Morningstar (bullypulpitgames.com) and Randy Lubin (@randylubin, randylubin.com) to explore the world of "serious games"—games designed for education, training, and social impact. They share unique game experiences, discuss the challenges of designing beyond entertainment, and debate the usefulness of the “serious games” label.  

  • Season: RPG - Serious Games Pt.1

    08/07/2025 Duração: 47min

    Host Kathryn Hymes (@katehymes, thornygames.com) is joined by renowned designers Jason Morningstar (bullypulpitgames.com) and Randy Lubin (@randylubin, randylubin.com) to explore the world of "serious games"—games designed for education, training, and social impact. They share unique game experiences, discuss the challenges of designing beyond entertainment, and debate the usefulness of the “serious games” label.

  • BtC - Sydney Engelstein on Delivering a Winning Pitch

    03/07/2025 Duração: 36min

    Ellie Dix sits down with Sydney Engelstein to unpack what makes a game pitch succeed — and fail. Sydney shares some of the worst pitches she’s witnessed, what separates a great pitch from a weak one (regardless of the game itself), and how designers can present themselves with confidence. They also explore whether physical prototypes are always necessary, how passion plays into the pitch, and Sydney’s own experiences as a game designer.

  • BtC with Danielle Reynolds on Preparing for Pitches

    19/06/2025 Duração: 39min

    Host Ellie Dix sits down with Danielle Reynolds to dive deep into the art of pitching tabletop games. Danielle shares what draws her to the process, the essential skills designers need, and how to approach pitch decks (and their alternatives). They also discuss common prep mistakes and get to know Danielle beyond the pitch. Whether you’re new to pitching or looking to level up, this episode is packed with insight and practical advice.

  • Season: RPG - Randy Lubin - RPGs in Organizational Settings

    10/06/2025 Duração: 48min

    In this episode, we are joined by Randy Lubin, a well known game designer who has had experience in RPGs, Tabletop gaming, and Mega games. We will dive into the complexities of Mega games as well as what it means to develop games with big world thinking, such as political themes - bringing real world problems to the world of gaming. 

  • BtC- Dave Neale on Identifying Potential Publishers

    03/06/2025 Duração: 44min

    Today, Ellie Dix and Dave Neale dive into the complexity of forming publisher relationships, as well as choosing the correct publisher. Taking a perspective from both experienced designers and beginner designers, creating a roadmap for finding and establishing these relationships based on many of the past experiences they both have encountered.

  • Season: RPG - Interlude: The First Round Table

    27/05/2025 Duração: 47min

    Dirk Knemeyer and David Heron look back on TGRT’s most recent topics, along with taking time to dive into many of the conversations brought up by Ellie Dix in BtC. Sharing thoughts about co-design and comparing the communities in tabletop and digital design, which Ellie has brought up with past guests. The two also look back on some of the bigger ideas brought up by conversations in their RPG season.   

  • BtC - Isaac Vega on Self Publishing

    21/05/2025 Duração: 51min

    Today, Ellie Dix and Isaac Vega take a deep dive into what it means to self publish, both the struggles and the benefits. Touching on collaborating with others on projects, along with devoting your time and energy into being a publisher. 

  • Season: RPG - Luke Hughes - Leadership RPGs

    15/05/2025 Duração: 56min

    An in depth dive into the makings of Burden of Command, along with the strategies and tools used to create the realistic nature of the game. Conversations about using the right assets and tailoring your game in a way that it resembles the time period that it’s trying to convey. Luke Hughes, along with Dirk Knemeyer and David Heron, dissect the things that make Burden of Command so unique.

  • BtC - Richard Heayes on Protecting Your Idea

    06/05/2025 Duração: 35min

    Ellie Dix is joined by Richard Heayes, former design director for Hasbro and current co-founder of 7pips. They discuss the ins and outs of trademarking, idea infringement, and the benefits of freely sharing your ideas. Topics include trademark law, game submission portals, when and how to share your designs, and why it’s important the game design community remains free.  

  • Season: RPGs - Ben Robbins on GMless Games

    29/04/2025 Duração: 51min

    Dirk and David are joined by Ben Robbins, designer of Microscope and many other narrative games. They discuss the play culture of Microscope, the differences between it and trad TTRPGs, and the ways games of Microscope can flourish or break down. Topics include expected participation, growing pains in trying new TTRPGs, and what even is an RPG?  

  • BtC - Mandela Grandon on Co-Designing

    22/04/2025 Duração: 42min

    Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structure, and when it doesn’t work out.  

página 1 de 19