Design Notes
Throw Away the Settings Menu: Bennett Foddy on Frustration as a Game Design Pattern
- Autor: Vários
 - Narrador: Vários
 - Editora: Podcast
 - Duração: 0:29:50
 - Mais informações
 
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Sinopse
In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It. Show notes